The Troll-Queen of Angmar (
ladyvoldything) wrote in
museyboxy2018-04-15 04:46 am
Vampire AU
In Thedas, vampirism is a rare, powerful, and highly unusual form of blood magic that can be directly learned only from hunger demons. It differs from all other forms of blood magic in that it directly changes the user's body, making them into essentially a monster.
How to become one: Becoming a vampire is far more involved than learning simple blood magic. It's a ritual that must be conducted in the waking world, rather than the Fade. Therefore, the hunger demon needs a body. In other words, vampirism requires sacrificing someone to become a hunger abomination. The hunger abomination then feeds the mage their own blood, and drains the mage's blood in return. Once the last drop of living blood is gone from the mage's body, they collapse and the abomination takes them, feeding on them for a night and a day. The second night, the mage rises again as a vampire, and the hunger demon is freed from the bond between them. Most vampires let the abomination go, but many choose to kill their demonic sire, to cover their own tracks.
How common: The choice to become a vampire is a serious one, requiring a real, extremely risky deal with a demon. Albeit one that many end up betraying. Vampirism is most common in Tevinter, but not as much as one might think: the weaknesses of vampirism make the prospect unattractive to many magisters.
Outside of the Imperium, vampires are the subject of legend and folktales, but most folk, common and educated alike, believe them nothing more than ghost stories. The Chantry teaches nothing about them, and most templars believe them a fiction.
Abilities: Vampires can turn others, of course, in all the usual vampire ways. Vampiric abilities (speed, strength, hypnosis, etc) are immune to templar cleansing and dispels, and vampires cannot be tracked using their mage phylacteries.
Vampires have abilities similar to those in True Blood: speed, strength, the ability to sway the minds of others (glamouring/hypnosis), and heightened senses. Vampire mages can all do blood magic (even if they weren't directly turned by a demon, and never directly learned blood magic). Vampiric weaknesses are similar to those in Buffy: sunlight, though they can handle being in shadows, staking, silver, and certain holy symbols- though, ironically, not the Chantry symbol.
Vampires can walk in sunlight, but it hurts their skin and weakens their abilities. If mages, their magic is hampered, giving them the strength of the average Circle mage and nothing more. Their ability to tolerate sunlight increases the more recently they've fed. However, they will always be stronger at night.
Prompts:
1) Sire - make someone a creature of the night.
2) New Blood - maybe you wanted this, maybe it's being done to you. Welcome to vampirism.
3) Victim - some fanger's sticking a straw into you like you're a Capri Sun.
4) Hunter - did a vamp kill your family? Are you a Templar off the reservation? Idk.
5) Harem - that hypnosis thing? Yeah, you're some vampire's pet now.
6) Wild Card - roll your own. Let's get weird.
How to become one: Becoming a vampire is far more involved than learning simple blood magic. It's a ritual that must be conducted in the waking world, rather than the Fade. Therefore, the hunger demon needs a body. In other words, vampirism requires sacrificing someone to become a hunger abomination. The hunger abomination then feeds the mage their own blood, and drains the mage's blood in return. Once the last drop of living blood is gone from the mage's body, they collapse and the abomination takes them, feeding on them for a night and a day. The second night, the mage rises again as a vampire, and the hunger demon is freed from the bond between them. Most vampires let the abomination go, but many choose to kill their demonic sire, to cover their own tracks.
How common: The choice to become a vampire is a serious one, requiring a real, extremely risky deal with a demon. Albeit one that many end up betraying. Vampirism is most common in Tevinter, but not as much as one might think: the weaknesses of vampirism make the prospect unattractive to many magisters.
Outside of the Imperium, vampires are the subject of legend and folktales, but most folk, common and educated alike, believe them nothing more than ghost stories. The Chantry teaches nothing about them, and most templars believe them a fiction.
Abilities: Vampires can turn others, of course, in all the usual vampire ways. Vampiric abilities (speed, strength, hypnosis, etc) are immune to templar cleansing and dispels, and vampires cannot be tracked using their mage phylacteries.
Vampires have abilities similar to those in True Blood: speed, strength, the ability to sway the minds of others (glamouring/hypnosis), and heightened senses. Vampire mages can all do blood magic (even if they weren't directly turned by a demon, and never directly learned blood magic). Vampiric weaknesses are similar to those in Buffy: sunlight, though they can handle being in shadows, staking, silver, and certain holy symbols- though, ironically, not the Chantry symbol.
Vampires can walk in sunlight, but it hurts their skin and weakens their abilities. If mages, their magic is hampered, giving them the strength of the average Circle mage and nothing more. Their ability to tolerate sunlight increases the more recently they've fed. However, they will always be stronger at night.
Prompts:
1) Sire - make someone a creature of the night.
2) New Blood - maybe you wanted this, maybe it's being done to you. Welcome to vampirism.
3) Victim - some fanger's sticking a straw into you like you're a Capri Sun.
4) Hunter - did a vamp kill your family? Are you a Templar off the reservation? Idk.
5) Harem - that hypnosis thing? Yeah, you're some vampire's pet now.
6) Wild Card - roll your own. Let's get weird.

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He takes longer to mull over that second part, obviously taking the time to really turn that over in his head. “You have not treated me amiss,” he finally concludes. “You have treated Anders with kindness, and we are one and the same. Therefore, you have treated me kindly as well. It has meant much to him.”
Too much, Justice thinks. This particular kind of emotion has proven nothing but a troublesome distraction from their cause. But seeing as the cause has no discernable future now, it seems a moot point to bring up.
“He regrets that this will prove the end to your acquaintance. I too find it… most regrettable.” Surprisingly enough, he actually means it.
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Still, it stirs something. She doesn’t want their acquaintance to end. Not yet- not with this new thing who saved her and surely needs help.
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“You demean yourself by using blood magic. Yet you still support the freedom of mages. You lend yourself to other worthy causes. It makes little sense, yet it is. I cannot deny the good you have done, even with your... 'bullshit,' as you put it.”
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“That’s me- impossible and irresistible.” Her arms and grin come down slowly.
There’s something here. Maybe more than something. In spite of every mage instinct telling her not to trust a spirit, Hawke trusts Justice. She respects him enough to pull a chair up and sit, lean down closer to his level, and grant him rare seriousness.
“I saw you fighting for control. Both of you. Justice, that can’t happen. If three players start fighting for center stage, the blood will win.”
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“We know.” He nods his acknowledgment, lifting his head as much as he can to keep his gaze on Hawke. “We know little of what has happened to us, but we are a clear danger. Your servant, the freed elf. We wish to know what else she has told you.”
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"They're supposedly immortal monsters that feed on blood. They were all normal people once, but they become creatures that haunt the night, fear the sun, and may or may not explode on holy ground." She waved a hand vaguely. "That part is sort of- you know how it is with legends. They never can agree on anything."
"Orana knew about the silver, and said that vampires become a bit... funny after they turn." Her expression darkens a little, despite her deliberate attempts to keep it light. "She did say that you - he - probably didn't mean it. That the first time is the worst."
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But he is, for once, distracted. There’s something else Hawke had said that has Justice attempting to twist around in the chest and sit up a little. There’s a new urgency in his voice when he speaks again.
“You said ‘immortal.’ Do you mean that this body is now undying?”
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"I think so. Lacking any extensive personal history with vampires, aside from that little thing with my carotid artery, I can't say for sure. Why?"
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Home.
It’s hard to say just what is showing on Justice’s face as he looks up at Hawke. At first it’s something akin to confusion. But as the words sink in, it shifts. Disbelief, or at least a muted version of the emotion. But there’s nothing muted about the final expression his face settles on.
Loss.
“I… apologize.” The blue veins flicker wildly on his skin. “I cannot stay.”
Anders comes back up to the surface gasping, eyes darting wildly around in front of him. He looks at Hawke. Turns his head. Looks around the room. It’s like he’s not truly seeing any of it.
Then he laughs. Just once. A quiet sound, almost violent in how sudden it is. But it doesn’t stop there. Each new laugh bubbles up out of him until he’s shaking with it. Then he’s laughing so hard he has to shut his eyes against it, the smile turning into a grimace, the laughing devolving into sobbing breaths.
Long as Anders has known Justice, he’s never felt the full force of a spirit in mourning. His body feels too small for it.
no subject
Awesome.
Hawke watches with no small amount of alarm as they both apparently lose their minds at once, devolving into creepy thousand-yard-stare psycho cry-laughing. It's disturbing on at least five levels, not the least of which is seeing Anders's familiar face twisted into such foreign, strange emotions.
Finally, it's too much. Against her better judgment, she goes with the old standby: insensitive quips at terrible moments.
"So do we all get to go nuts, or is this a private party?"
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"You can't know what he... what I... a spirit in mourning, what that feels like. I was supposed to die one day. He was supposed to go back to the Fade. It was the deal we made, the whole point-" His voice breaks again, and the breath he takes to steady himself does nothing of the sort.
"It means nothing, now."
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She can't help him calm down. Breathing won't help, and she's not about to risk using magic on him after what happened with the blood spell last night.
So instead: "Does this mean you'll finally let us try finding a Fade spirit can opener?"
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He doesn’t exactly mean it… not like he wants to die right this moment or anything. But once the words are out, Anders latches onto the idea. Immortal doesn’t mean infallible.
“How do you kill a vampire? There have to be ways.” His voice has gone steadier, but it has also taken on a new fervor. It’s something to hold on to at least, this idea. “The sun. You mentioned the sun.”
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No, Anders, she is not going to discuss killing you. If he keeps this up, she might actually try convincing him that drinking blood will kill him- just to be contrary.
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"What else will you do with me then? Keep me naked and locked in a trunk until the end of days?" The anger does at least one thing for him: a distraction from Justice's pain, and from his own.
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"You can't get mad at my jokes then say something like that. It's not fair."
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"Just taking note of the obvious. Though if this is your long-term plan..." He sags back against the trunk, the manic energy starting to fail him. "It would be kinder to Justice to kill me, rather than keep him here. We cannot fulfill our purpose any longer. He's trapped in mortal flesh with no hope of-" A sudden rise of emotion makes him choke on the rest of that sentence.
"Please, just... consider it."
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"I'm not keeping you in the trunk forever, dipshit." It sounds almost fond. "And if I whine enough, I bet Varric could have half of Thedas looking for a spirit-extracting spell within the month. Useful, that one."
She runs a fitful hand through her hair in between useless gesticulations.
"But before I let you go, we should talk this out. I don't fancy being a human spigot again."
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“If you do, then… you know there’s no way I can stay in Kirkwall. I’m more of a liability to the mages in the Circle here than I am a help. And the farther I am from people…” from Hawke, specifically, “the safer you’ll all be. No risk of… yesterday, happening again.”
The only temptation is what she’d said about Varric… but it wasn’t worth the risk for such an improbable thing. He can’t rely on that.
… well, not the only temptation. Hawke herself is an incentive. But after this entire incident, Anders trusts Hawke’s safety around him even less than before. And he can't believe she'd want him around besides.
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Maybe it has something to do with hearing Justice mention the end of our acquaintance. Maybe those words made her stomach lurch, and she realized how much more that would hurt.
For whatever reason, she can't loathe him. Not really.
"No. If you leave Kirkwall, we can't keep an eye on you. I'd have to follow you- unsupervised and everything."
She's trying to make it sound like a joke, but it's deadly serious. If Anders tries to flee, all that'll happen is Hawke confronting him alone in the wilderness somewhere. Hawke would bet anything that he doesn't want that- not now.
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“Why?” he snaps, too emotionally drained to alter his tone. “That’s the best possible option. Being free here in the city would be much more of a risk, for you and for everyone else. You’ve seen what I can do.” It might be a low blow to bring that up now, but he desperately wants her to understand. “It could happen again.”
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She may be losing her temper, but she also very much has a point. Hawke is still concerned about Anders's well-being, but she's also concerned about letting him loose into the wide world.
And yet. There's a point to be made.
"Being a vampire doesn't always go like this. The stories are full of vampires who hold on to their sanity, or who live among people for centuries without being found out. You can figure this shit out, but not if you go jumping off a cliff tomorrow."
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But she’s right. Maker and his Bride and all their followers be damned, but Hawke hasn’t said a single untrue thing. Except maybe that last bit, but Anders wouldn’t know.
“A blood-drinking creature living like everyone else.” He shakes his head, ignoring the fruitless little spark of hope that has set alight in his chest. “You can’t believe that.” But he can at least concede one point to her. “If I stayed, then… what? I would just go back to the clinic? You would feel comfortable with that?” His clinic, with its door straight to the Hawke estate.
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"Merrill and I covered the clinic before. Why not do it again? It's not like I'm busy or anything."
More sarcasm to disguise the admission beneath: how dedicated she and Merrill had been to keeping his mission going in his absence. Because the two of them never did clinic hours before that- not ever. Merrill didn't even like healing, but she powered through for this- for her affection for Hawke, and her respect for Anders, despite his sometimes-cruelty to her.
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“… I would never have expected that,” he admits, just shy of actually seeming chastened. He often forgets, in the midst of his one-man battle to change the world, that there are those around him willing to help. Perhaps not to go to the same extremes as him, but who would help in some way regardless.
“Thank you. But-” he can’t believe he’s saying this. “-neither of you particularly care for healing. I suppose I would have to… take on an assistant, or two.” Maker help him, he’s actually considering it.
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